Demos v0.9a, v0.9b and Beta 1.0 were first shown at APEX 2013, 20, respectively, making it the three consecutive years that SSF2 was showcased at APEX.Although Super Smash Flash 2 has been in development since 2007, the developers feel that the game did not truly enter development until 2010 with the release of v0.6.↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 New content not available on the original release, but introduced with a patch update.↑ 4.0 4.1 4.2 4.3 Temporarily disabled content reintroduced with a patch update.↑ 3.0 3.1 3.2 3.3 3.4 3.5 Unlockable content in their respective version only, made starter in the following update, not counting patches.↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Removed content altogether reintroduced in a following update, not counting patches.↑ 1.0 1.1 1.2 1.3 Removed or replaced content in a following update.List of demos released List of all Super Smash Flash 2 demos released DAT169.ssf, DAT254.ssf), but instead, by their contents' name (e.g. Their DATs are not organized by numbers (e.g. The devmos include a peculiar FPS counter, which is not normally available for the public version. Their main function is to test new content before its public release (and thus preventing bugs from being in the release). There are test demos for exclusive use by SSF2 developers, called the developer demos, or devmos for short.
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